﻿#pragma once

//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
#include "../../ace.Core.Base.h"
#include "../../ace.Core.Base_Imp.h"

#if _WIN32

#include <d3d11.h>
#pragma comment(lib, "d3d11.lib" )

#include <D3Dcompiler.h>
#pragma comment(lib, "d3dcompiler.lib" )

#endif



//----------------------------------------------------------------------------------
//
//----------------------------------------------------------------------------------
namespace ace{
	//----------------------------------------------------------------------------------
	//
	//----------------------------------------------------------------------------------
	class Graphics_Imp_DX11;
	class Texture2D_Imp_DX11;

	//----------------------------------------------------------------------------------
	//
	//----------------------------------------------------------------------------------
}